Hyper Knight

Hyper Knight

The apocalypse began and ancient creatures emerged from their graves. You are people's only hope. Put on your armor and start fighting.

-Collect the souls of monsters and earn money.
-Find new weapons and armors.
-Discover your magical powers.
-Find a companion and it will accompany you.
-Save different towns, encounter unlimited enemies.
-Destroy the bosses that threaten the world.

Why are you waiting? Come on, grab your sword and join us.

Play Hyper Knight: Game Instructions

Kill the enemies you encounter and clear the entire room to move to the next room. After killing all the enemies, you can advance to the next level through a portal that opens to the next level. As you kill enemies, you collect souls.

You can sell the souls to the Soulkeeper to convert them into gold, which you can use to strengthen yourself.

After some time, an arena will open where you can compete in one-on-one battles with other warriors.

What’s Special

Game Features:
-Easy, one-clockcontrols.
-Unlockable events.
-Simple upgrade system.
-Many different worlds.

In which game category does this fit?

This title belongs to the Casual game category.

Which game development team is responsible for making this game?

The design and development of this game were managed by Boombit S.A..

Is this game ideal for children to play?

No, Hyper Knight is not suitable for younger users.

Is the game developed using a specific game engine or tool?

The game uses WebGL for rendering.

Is there any blood shown during gameplay?

Yes, the gameplay in Hyper Knight contains violent bloodshed.

What labels are used to identify the game?

The keywords that can be used to find this game include: blade, fighting, knight, sword, upgrade.

What age demographic is this game designed for?

This game is appropriate for Young Adults players.

Which gender is the game aimed at?

This game is targeted at Male & Female.

Does the game showcase any aggressive or violent behavior?

Yes, Hyper Knight features aggressive or cruel behavior.
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