aka: A Lenda de Zelda: Um Elo Com O Passado, TLoZ: ALttP, Zelda 3, Zelda no Densetsu: Kamigami no Triforce
Moby ID: 6608
- Overview
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- Released
- November 21, 1991 on SNES
- Credits
- 39 people
- Releases by Date (by platform)
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- 1991 (SNES)
- 2006 (Wii)
- 2014 (Wii U)
- 2016 (New Nintendo 3DS)
- 2019 (Nintendo Switch)
- Publishers
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- Nintendo Co., Ltd.
- Developers
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- Nintendo EAD
- Moby Score
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8.5
#350 of 25.6K - Critics
- 93% (55)
- Players
- (365)
- Review Ranking
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- #5 on SNES
- #284 on Wii
- Collected By
- 679 players
- Genre
- Action
- Perspective
- Diagonal-down
- Art
- Anime / Manga
- Gameplay
- Metroidvania
Puzzle elements - Interface
- Direct control
- Setting
- Fantasy
- Misc
- Regional differences
SNES Specs
- ESRB Rating
- Kids to Adults
- Number of Players Supported
- 1 Player [ view all 17 specs ]
Buy on SNES
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Included in
- Super Nintendo Entertainment System: Super NES Classic Edition (2017)
Special Edition
- Super Nintendo Entertainment System: Super Set (included game) (1992)
Description official descriptions
Recently, famine and drought have plagued Hyrule. When all seemed lost, a mysterious wizard, Agahnim, appeared and stopped these strange happenings from occurring. But there is talk that Agahnim now rules the country with his magic, behind the scenes. And then, one night, the Princess of Hyrule, Zelda, calls out for help - and the one who hears her pleas is a young lad named Link.
The Legend of Zelda: A Link to the Past is a top-down action game with puzzle-solving elements (similar to the original Legend of Zelda). Players assume the role of Link, and their goal is to rescue Princess Zelda and save the land of Hyrule. All combat in the game is action-oriented - the player can make the protagonist swing the sword at enemies with a press of a button, or spin the sword around for a more powerful attack by holding down the button until it is charged.
Progression through the game is done by conquering a series of dungeons - each dungeon has its own special item associated with it, such as the hookshot (which latches onto a far-off object and pulls Link across) or the hammer (which can be used to flatten objects in your way). Most of these dungeons are rendered impassable until the dungeon's particular item is acquired; from there, the rest of the dungeon becomes accessible due to Link's latest new ability. The bosses of each dungeon are also themed to that level's particular item.
Link starts out with only three units of health; however, these can be increased by defeating dungeon bosses, which give one additional heart container, or by finding four 'pieces of heart'; which can be given for anything from passing a small trial to winning a mini-game. Some of Link's items also use magic - this can be refilled with collectible green magic pots. After defeating the initial three dungeons, Link gains access to the Dark World - many puzzles and difficulties come from alternating between the Light World (Hyrule) and the Dark World to make his way past previously impassable obstacles.
Spellings
- ゼルダの伝説・神々のトライフォース - Japanese spelling
- 젤다의 전설: 과거로 간 링크 - Korean spelling
Groups +
- Console Generation Exclusives: SNES
- Game Center CX challenge games
- Games made into comics
- Legend of Zelda series
- Nintendo Player's Choice releases
- Physical Bonus Content: World Map
- Protagonist: Elf
Screenshots
Promos
Videos
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Credits (SNES version)
39 People (33 developers, 6 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 93% (based on 55 ratings)
Players
Average score: 4.2 out of 5 (based on 365 ratings with 7 reviews)
It's not so bad
The Good
The soundtrack has really grown since the NES days and there was never a tune playing that I didn't like, given I didn't play until the end, but it was still great to hear songs such as the Lost Woods, Kakariko Village and Hyrule Castle. The Lost Woods amused me even more because that area reappeared in Ocarina of Time and later on also in Twilight Princess, so it was funny to see that area, but with a completely different theme song and design.
I really liked the way they mark important locations for the main quest on your map, it was a nice way to guide me to the puzzles I was expected to participate in next without giving away too much. Navigating using the map was a lot of fun and quite often I had to find alternative routes to reach a certain area, which was a fun experience for me. If you really can't figure out what to do next and believe you have exhausted all other sources of information (aside from the internet) , you can always go to the fortune teller in order to learn what you shall do next.
Hyrule has gained a lot of detail since the original Zelda, once again we return to a top-down perspective, but there is just so much more to it. There are trees, interesting locations, villages, secret groves, and a lot of beautiful scenery to be found in Hyrule and its darker counterpart. It's also swell that they managed to keep the original's great timing when it had to switch to another screen, that was such a great feature and it is welcome to return. All by all, it is really obvious that A Link to the Past set a new standard for Super Nintendo games.
It is kind of cool to finally see the Golden Realm, or Darkworld as it is called now, after Ocarina of Time hyped it up big, but never showed us anything but the inside of the Chamber of Sages. The memorable theme song also helps to present this interesting world, a world full of history and years of Zelda games hyping it up. It is too bad to see it in such a bad shape, as it is foretold to be a paradise when the Triforce is touched by the right person, but you shouldn't look a gift horse in the mouth.
The combat works so well and requires a lot of tactic. The major addition to the gameplay here is that Link can do a spin attack and walk diagonal, which gives us a lot of opportunity to experiment. Some of the enemies have shield which makes them hard to hit with just a stabbing move, others have spears and other arrows and there is even an enemy that is impossible to approach without getting a spiked ball in your face, so you will have to switch between weapons a lot and make clever use of scenery and cover to get out of the fights unharmed.
I was always psyched for the next boss-fight because they were just so interesting and there was no way to predict what was going to attack you. There was one moment where I fought my way up a huge tower only to find the item I needed guarded by a giant worm that was more than happy to push me off a platform and back to to another floor of the dungeon. The game was full of such moments, but Hyrule Castle was by far the most memorable dungeon in the entire game with an awesome boss-fight to top it all off.
The Bad
The biggest problem is that there is little to no interaction with other characters during the part of the adventure I played, you had to collect a few directions here and there, but the cast is bland and forgettable. Given, Ocarina of Time had a few problems when interacting with the world as well, but at least it presented us with an enjoyable and very well designed cast of characters, each one more lovable than the other.
As for the story everybody seems to be so fond off, I either stopped playing too soon or I have all the right to be underwhelmed. You are connected to an ancient race (apparently the Hylians somehow all died at some point) and because of that you are chosen to be the new hero, send out to save a bunch of maidens who are descendants of the Sages from Ocarina of Time who sealed Ganondorf away. Even that summary doesn't make any kind of damn sense to me because I assume half the events of this game have been changed because of the new ones (such as how the seven wise man were changed to just the Sages for Ocarina of Time and most of them were female). One way or another, very little of it is discovered through playing, you just get a few expositions at set moments and none of the details are ever discovered because you never interact with characters.
There were a lot of glitches in this game and none of it was my fault because both the cartridge and the controllers are fine. Bugs I noticed were; characters clipping into each other and doing massive damage if I was one of them, sound effects randomly dropping out and poor detection when using weapons or been attacked. It really took me out of the experience when I am busy fighting with some random enemies and I suddenly can't hear the satisfying slashes anymore or the sound of enemies disappearing into nothing when they die.
The Bottom Line
I found it difficult getting into A Link to the Past because the Zelda franchise has the habit of using previous games as the foundation for the next one, so naturally it wasn't going to be as good as Ocarina of Time and Twilight Princess. If you grew up with a Super Nintendo then you won't have any problems and this game is worth getting because it is both good and nostalgic.
Whereas Ocarina of Time is definitely worth checking out, even for kids who just became fan of the franchise, A Link to the Past is just something exclusive to the Super Nintendo fans. A few people might enjoy this classic, but this is not the game you should give as a present to your little cousin if he demanded Battlefield 3 for his birthday,
SNES · by Asinine (956) · 2011
One of the best SNES games
The Good
It had great graphics, challenging bosses and dungeons, and useful items. It also had the best story of all the "Legend of Zelda" games.
The Bad
There wasn't anything I didn't like.
The Bottom Line
A great "Zelda" game.
SNES · by gamewarrior (5039) · 2007
Definitely in the top 5 SNES games of all time.
The Good
Talk about a game that requires you to lock yourself in your room and cut off all forms of socialization. Thats what I did when I first bought this game. It was an instant hook. It was the only title besides FinalFantasy2 that I was longing for that badly and it was the first Zelda for the 16bit era! I knew from the first 5 seconds of this game that it was going to rule, and it did.
The graphics and sound undoubtedly improved 1000% from the NES to the SNES so we finally get to see Link in his nice new 16 bit outfit. It was a welcomed change. This game had a really sweet, highly detailed and enormous overworld to wander around in and get lost. The combat was so much better than the previous overhead view, it felt like you had total control over link now.
There was a sufficient amount of weapons and items to find and kill with. The overall atmosphere of this game definitely sucks you in to the world of Hyrule and whoever worked on this game should recieve some award for making a flawless adventure game full of life, challenge and entertainment.
The Bad
Nothing. Flawless. Absolutely flawless.
The Bottom Line
This game will forever be near the center of the adventure game hall of fame of the 16bit era. Definitely worth playing, you won't be sorry.
SNES · by OlSkool_Gamer (88) · 2004
[ View all 7 player reviews ]
Discussion
Subject | By | Date |
---|---|---|
Genre | GTramp (81953) | May 17, 2011 |
tempering the sword | cathy roland | Apr 1, 2010 |
Anyone Heard of a Gold Cartridge Version? | mobiusclimber (235) | Dec 29, 2007 |
Trivia
1001 Video Games
The SNES version of The Legend of Zelda: A Link to the Past appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Competition
There is a very well-hidden secret room with the name Chris Houlihan written on a wall tile. He is the winner of a Nintendo Power contest to have his name featured in a game.
Development
The original SNES version of this game took approximately 58,240 hours to program. (Source: Nintendo, World Features Syndicate)
Reception
To add to the evidence of the game's popularity and longevity: When Nintendo Power retired their Top Games list for the SNES, A Link To The Past had remained number 1 on the chart for more than five consecutive years.
References
In various homes across Hyrule, there are pictures of our favorite plumber, Mario on the North wall of each home.
Release date
The Japanese version of the game was released on November 21, 1991. Exactly seven years to the day later, the N64 game Ocarina of Time, was released in the U.S.
Title translation
The English translation of the Japanese title is "The Legend of Zelda: Triforce of the Gods".
Awards
- Electronic Gaming Monthly
- March 1992 (Issue 32) - Game of the Month
- 1993 Buyer's Guide - Best Sequel
- November 1997 (Issue 100) - ranked #3 (Best 100 Games of All Time)
- 1999 Buyer's Guide - Ranked 2 (Top 10 SNES Games)
- FLUX
- Issue #4 - #2 on the "Top 100 Video Games of All-Time" list
- Game Informer
- August 2001 (Issue #100) - #23 in the "Top 100 Games of All Time" poll
- GameSpy
- 2001 – #28 Top Game of All Time
- Retro Gamer
- October 2004 (Issue #9) – #16 Best Game Of All Time (Readers' Vote)
Information also contributed byBig John WV,CaptainCanuck,Echidna Boy,gamewarrior,Robbb andTiago Jaques
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Related Sites +
- OC ReMix Game Profile
Fan remixes of music from A Link to the Past. - Top 10 The Legend of Zelda: A Link to the Past Bosses
Alex counts down his favourite boss fights from the game - Zeldapower.com Forums
Message Board for all of the Zelda games
Identifiers +
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Contributors to this Entry
Game added by Satoshi Kunsai.
Wii added by Corn Popper. New Nintendo 3DS, Wii U added by Michael Cassidy. Nintendo Switch added by Kam1Kaz3NL77.
Additional contributors: Jeanne, Alaka, gamewarrior, Игги Друге, BobaMa, Perfil Falso, Patrick Bregger, Thomas Thompson, Rik Hideto, FatherJack, A.J. Maciejewski.
Game added June 7, 2002. Last modified October 24, 2024.